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gsk: Another vbo_size overflow fix
author
Matthias Clasen
<mclasen@redhat.com>
Tue, 29 Jun 2021 19:22:40 +0000
(15:22 -0400)
committer
Matthias Clasen
<mclasen@redhat.com>
Tue, 29 Jun 2021 19:22:40 +0000
(15:22 -0400)
We can overflow vbo_size not just by batching
too much, but also by producing humongous text
nodes. Split them up.
gsk/ngl/gsknglrenderjob.c
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diff --git
a/gsk/ngl/gsknglrenderjob.c
b/gsk/ngl/gsknglrenderjob.c
index d08d45a04fee013d4d240b418a39e35a74d611a5..b876e6e24848a58a875863c5005b30378c93e76d 100644
(file)
--- a/
gsk/ngl/gsknglrenderjob.c
+++ b/
gsk/ngl/gsknglrenderjob.c
@@
-2889,7
+2889,7
@@
gsk_ngl_render_job_visit_text_node (GskNglRenderJob *job,
if G_UNLIKELY (texture_id == 0)
continue;
- if G_UNLIKELY (last_texture != texture_id)
+ if G_UNLIKELY (last_texture != texture_id
|| batch->draw.vbo_count + GSK_NGL_N_VERTICES > 0xffff
)
{
if G_LIKELY (last_texture != 0)
{